It’s more like Gorgon sculpture: Hour #2, but close enough. This is always the difficult stage, where everything gets tweaked. For awhile too it all looks sort of… lumpy.
The general shape is beginning to show, but unlike two-dimensional art you don’t start with a skeleton or even a rough sketch of circles and lines. You really have to base everything on how it will look on the surface, and work and rework it until you get what you want.
You also may have noticed that her arms are wire once again. That happens too at this point, I rework the wireframe underneath it all some to correct issues. In this case, I felt her arms were a little long, and her elbows a little too low.
It’s something that I’ve noticed with sculpture that you get with 2D art: corrections are a little easier in 2D. In the sculpture, it has to be correct from all angles or it just doesn’t work, and to fix something usually means screwing it up from the other directions. This is the best stage to fix those problems, once you start adding detail it’s easy to wipe out details somewhere else if you have to fix a problem.