Here is my newest digital piece, I call it Blame. It was created from various photos, textures, and hand drawn elements, and I first featured the walkthrough on my Tumblr page. Here is the full piece, and the steps that I used to get there.
The first step, the original photo:
Second step, adding some bling.
I thought the chain would look cool. Half of what I do in art is just so that it looks “cool”.
This other chain, and the rough door background, added a nice dramatic touch.
Here I’ve added wires and some mechanics to the upper left, and I did a bit of burning and erasing of the last texture to match.
I put this texture over things, and set it’s layer blending mode to “Color Burn”.
I added the green from a door photo, with the rivets in the door masked out in the background area.
I use the same door photo, a bit smaller and with the rivets showing, as texture on the forehead and nose.
A photo I took at a Budweiser plant becomes industrial texture in the background, masked around her head.
Adding another photo to the background area, this time of the view under a Caterpillar excavator, sets the mood a bit more.
I squash a texture photo of dirt and rocks into the top part, and set the blending mode to “Color Dodge”.
I like the effect, so I add a few more textures and VOILA! New art by me. What do you think?